mgflat_np_dungeons = {
	flags = defaults
	lacunarity = 2
	offset = 0.9
	scale = 0.5
	spread = (500,500,500)
	seed = 0
	octaves = 2
	persistence = 0.8
}
mgflat_np_terrain = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1
	spread = (600,600,600)
	seed = 7244
	octaves = 5
	persistence = 0.6
}
mgflat_dungeon_ymax = 31000
mgflat_np_cave1 = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 12
	spread = (61,61,61)
	seed = 52534
	octaves = 3
	persistence = 0.5
}
mgflat_dungeon_ymin = -31000
mgflat_np_filler_depth = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1.2
	spread = (150,150,150)
	seed = 261
	octaves = 3
	persistence = 0.7
}
mgflat_hill_steepness = 64
mgflat_hill_threshold = 0.45
mgflat_lake_steepness = 48
mg_flags = caves, dungeons, light, decorations, biomes
mgflat_large_cave_depth = -33
chunksize = 5
mg_name = flat
mapgen_limit = 31000
water_level = 1
seed = 13541486782392882167
mg_biome_np_heat = {
	flags = defaults
	lacunarity = 2
	offset = 50
	scale = 50
	spread = (1000,1000,1000)
	seed = 5349
	octaves = 3
	persistence = 0.5
}
mg_biome_np_heat_blend = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1.5
	spread = (8,8,8)
	seed = 13
	octaves = 2
	persistence = 1
}
mg_biome_np_humidity = {
	flags = defaults
	lacunarity = 2
	offset = 50
	scale = 50
	spread = (1000,1000,1000)
	seed = 842
	octaves = 3
	persistence = 0.5
}
mgflat_spflags = nolakes, nohills
mgflat_np_cave2 = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 12
	spread = (67,67,67)
	seed = 10325
	octaves = 3
	persistence = 0.5
}
mg_biome_np_humidity_blend = {
	flags = defaults
	lacunarity = 2
	offset = 0
	scale = 1.5
	spread = (8,8,8)
	seed = 90003
	octaves = 2
	persistence = 1
}
mgflat_lava_depth = -256
mgflat_lake_threshold = -0.45
mgflat_ground_level = 8
mgflat_cave_width = 0.09
[end_of_params]
